Some work I did working at Crytek as an Intern- and later Junior Environment Artist on "The Climb".
My responsibilites ranged from modeling/sculpting
different climbing rocks for the asia setting to prop/vegetation placement and general set dressing in asia/usa.
For the alps maps I only worked on the monkey bars seen in foreground on the screenshots and some decal textures.
Credits go to the awesome art team:
Tom Deerberg (lead artist), Bjoern Wimar, Maximilan Keilich, Patrick Gladys, Robert Stephens, (environment art)
Ron Froelich and Matthias Wagner (prop art),
Armin Chaudry and Finn Matthiesen (vistas), Damian Stempniewski and Chris Campbell (lighting), Joao Silva and Ivan Tantsiura (concept art)